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| OpticalSystem (const OpticalSystem &_in) |
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void | LoadOpticalData (struct ns_3d_eye *eye) |
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Vector3 | GetEyePosition () const |
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Vector2 | RenderUVToDisplayUV (const Vector3 &inputUV) |
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Vector2 | RenderUVToDisplayUV (const Vector2 &inputUV) |
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Vector2 | SolveDisplayUVToRenderUV (const Vector2 &inputUV, Vector2 const &initialGuess, int iterations) |
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Vector2 | DisplayUVToRenderUVPreviousSeed (const Vector2 &inputUV) |
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void | RegenerateMesh () |
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void | UpdateEyePosition (const Vector3 &pos) |
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Vector4 | GetCameraProjection () |
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void | setiters (int init, int opt) |
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void | UpdateClipToWorld (const Matrix4x4 &eyeRotationMatrix) |
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The documentation for this class was generated from the following files:
- drivers/north_star/distortion_3d/deformation_northstar.h
- drivers/north_star/distortion_3d/deformation_northstar.cpp