Monado OpenXR Runtime
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Header for D3D11-backed image buffer allocator factory function. More...
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struct xrt_image_native_allocator * | d3d11_allocator_create (ID3D11Device *device) |
Create a XINA that allocates D3D11 textures. More... | |
Header for D3D11-backed image buffer allocator factory function.
struct xrt_image_native_allocator * d3d11_allocator_create | ( | ID3D11Device * | device | ) |
Create a XINA that allocates D3D11 textures.
device | A device to allocate the textures with. Be sure it will not be used from other threads while this allocator allocates. |
References U_ZERO.