Monado OpenXR Runtime
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Handles calculating the distortion profile for Oculus Rift devices. More...
Macros | |
#define | HMD_TRACE(hmd, ...) U_LOG_XDEV_IFL_T(&hmd->base, hmd->log_level, __VA_ARGS__) |
#define | HMD_DEBUG(hmd, ...) U_LOG_XDEV_IFL_D(&hmd->base, hmd->log_level, __VA_ARGS__) |
#define | HMD_INFO(hmd, ...) U_LOG_XDEV_IFL_I(&hmd->base, hmd->log_level, __VA_ARGS__) |
#define | HMD_WARN(hmd, ...) U_LOG_XDEV_IFL_W(&hmd->base, hmd->log_level, __VA_ARGS__) |
#define | HMD_ERROR(hmd, ...) U_LOG_XDEV_IFL_E(&hmd->base, hmd->log_level, __VA_ARGS__) |
#define | TO_NDC(x) ((x * 2) - 1) |
Functions | |
static float | rift_catmull_rom_spline (struct rift_catmull_rom_distortion_data *catmull, float scaled_value) |
static float | rift_distortion_distance_scale_squared (struct rift_lens_distortion *lens_distortion, float distance_squared) |
struct xrt_vec3 | rift_distortion_distance_scale_squared_split_chroma (struct rift_lens_distortion *lens_distortion, float distance_squared) |
struct rift_distortion_render_info | rift_get_distortion_render_info (struct rift_hmd *hmd, uint32_t view) |
static struct rift_viewport_fov_tan | rift_calculate_fov_from_eye_position (float eye_relief, float offset_to_right, float offset_downwards, float lens_diameter, float extra_eye_rotation) |
static struct xrt_vec2 | rift_transform_screen_ndc_to_tan_fov_space (struct rift_distortion_render_info *distortion, struct xrt_vec2 screen_ndc) |
static struct rift_viewport_fov_tan | rift_fov_find_range (struct xrt_vec2 from, struct xrt_vec2 to, int num_steps, struct rift_distortion_render_info *distortion) |
static struct rift_viewport_fov_tan | rift_get_physical_screen_fov (struct rift_distortion_render_info *distortion) |
static struct rift_viewport_fov_tan | rift_clamp_fov_to_physical_screen_fov (struct rift_distortion_render_info *distortion, struct rift_viewport_fov_tan fov_port) |
struct rift_viewport_fov_tan | rift_calculate_fov_from_hmd (struct rift_hmd *hmd, struct rift_distortion_render_info *distortion, uint32_t view) |
struct rift_scale_and_offset | rift_calculate_ndc_scale_and_offset_from_fov (struct rift_viewport_fov_tan *fov) |
struct rift_scale_and_offset | rift_calculate_uv_scale_and_offset_from_ndc_scale_and_offset (struct rift_scale_and_offset eye_to_source_ndc) |
static struct xrt_uv_triplet | rift_transform_screen_ndc_to_tan_fov_space_chroma (struct rift_distortion_render_info *distortion, struct xrt_vec2 screen_ndc) |
bool | rift_hmd_compute_distortion (struct xrt_device *dev, uint32_t view, float u, float v, struct xrt_uv_triplet *out_result) |
void | rift_fill_in_default_distortions (struct rift_hmd *hmd) |
Handles calculating the distortion profile for Oculus Rift devices.