20rift_send_keepalive(
struct rift_hmd *hmd);
44rift_get_radio_cmd_response(
struct rift_hmd *hmd,
bool wait,
bool radio_hid);
47rift_get_radio_address(
struct rift_hmd *hmd, uint8_t out_address[]);
50rift_radio_read_data(
struct rift_hmd *hmd, uint8_t *data, uint16_t length,
bool flash_read);
53rift_unpack_int_sample(
const uint8_t *in,
struct xrt_vec3_i32 *out);
56rift_unpack_float_sample(
const uint8_t *in,
float scale,
struct xrt_vec3 *out);
59rift_sample_to_imu_space(
const int32_t *in,
struct xrt_vec3 *out);
Interface to Oculus Rift driver code.
Definition: oh_device.c:483
Definition: rift_internal.h:164
Definition: rift_internal.h:176
Definition: rift_internal.h:359
A rift HMD device.
Definition: rift_internal.h:747
Definition: rift_internal.h:551
Definition: rift_internal.h:215
Definition: rift_internal.h:509
Definition: rift_internal.h:384
Definition: rift_internal.h:394
A 3 element vector with 32 bit integers.
Definition: xrt_defines.h:350
A 3 element vector with single floats.
Definition: xrt_defines.h:289