Holds all shaders.  
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#include <render/render_interface.h>
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| VkShaderModule | blit_comp | 
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| VkShaderModule | clear_comp | 
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| VkShaderModule | layer_comp | 
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| VkShaderModule | distortion_comp | 
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| VkShaderModule | mesh_vert | 
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| VkShaderModule | mesh_frag | 
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| VkShaderModule | layer_cylinder_vert | 
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| VkShaderModule | layer_cylinder_frag | 
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| VkShaderModule | layer_equirect2_vert | 
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| VkShaderModule | layer_equirect2_frag | 
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| VkShaderModule | layer_projection_vert | 
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| VkShaderModule | layer_quad_vert | 
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| VkShaderModule | layer_shared_frag | 
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The documentation for this struct was generated from the following file: