Holds all shaders.
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#include <render/render_interface.h>
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VkShaderModule | blit_comp |
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VkShaderModule | clear_comp |
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VkShaderModule | layer_comp |
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VkShaderModule | distortion_comp |
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VkShaderModule | mesh_vert |
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VkShaderModule | mesh_frag |
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VkShaderModule | layer_cylinder_vert |
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VkShaderModule | layer_cylinder_frag |
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VkShaderModule | layer_equirect2_vert |
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VkShaderModule | layer_equirect2_frag |
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VkShaderModule | layer_projection_vert |
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VkShaderModule | layer_quad_vert |
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VkShaderModule | layer_shared_frag |
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The documentation for this struct was generated from the following file: