Monado OpenXR Runtime
render_shaders Struct Reference

Holds all shaders. More...

#include <render/render_interface.h>

Collaboration diagram for render_shaders:

Data Fields

VkShaderModule blit_comp
 
VkShaderModule clear_comp
 
VkShaderModule layer_comp
 
VkShaderModule distortion_comp
 
VkShaderModule mesh_vert
 
VkShaderModule mesh_frag
 
VkShaderModule layer_cylinder_vert
 
VkShaderModule layer_cylinder_frag
 
VkShaderModule layer_equirect2_vert
 
VkShaderModule layer_equirect2_frag
 
VkShaderModule layer_projection_vert
 
VkShaderModule layer_quad_vert
 
VkShaderModule layer_shared_frag
 

Detailed Description

Holds all shaders.


The documentation for this struct was generated from the following file: