Monado OpenXR Runtime
comp_scratch_single_images Struct Reference

Holds scratch images for a single view, designed to work with render code. More...

#include <util/comp_scratch.h>

Collaboration diagram for comp_scratch_single_images:

Public Member Functions

void comp_scratch_single_images_init (struct comp_scratch_single_images *cssi)
 Init the struct, this function must be called before calling any other function on this struct, or variable tracking setup on unid. More...
 
bool comp_scratch_single_images_ensure (struct comp_scratch_single_images *cssi, struct vk_bundle *vk, VkExtent2D extent)
 Ensure that the scratch images are allocated and match extent size. More...
 
void comp_scratch_single_images_free (struct comp_scratch_single_images *cssi, struct vk_bundle *vk)
 Free all images allocated, init must be called before calling this function, is safe to call without any image allocated. More...
 
void comp_scratch_single_images_get (struct comp_scratch_single_images *cssi, uint32_t *out_index)
 Get the next free image, after this function has been called you must call either done or discard before calling any other function. More...
 
void comp_scratch_single_images_done (struct comp_scratch_single_images *cssi)
 After calling get and rendering to the image you call this function to signal that you are done with this function, the GPU work needs to be fully completed before calling done. More...
 
void comp_scratch_single_images_discard (struct comp_scratch_single_images *cssi)
 Discard a get call, this clears the image debug part causing no image to be shown in the debug UI. More...
 
void comp_scratch_single_images_clear_debug (struct comp_scratch_single_images *cssi)
 Clears the debug output, this causes nothing to be shown in the debug UI. More...
 
void comp_scratch_single_images_destroy (struct comp_scratch_single_images *cssi)
 Destroys scratch image struct, if any images has been allocated must call free before as this function only destroys the mutex, and the unid must no longer be tracked. More...
 

Data Fields

struct render_scratch_color_image images [(4)]
 Images used when rendering. More...
 
struct u_native_images_debug unid
 To connect to the debug UI. More...
 
struct xrt_swapchain_create_info info
 Exposed via unid. More...
 
struct xrt_image_native native_images [(4)]
 Exposed via unid. More...
 
struct comp_scratch_indices indices
 Keeping track of indices. More...
 
xrt_limited_unique_id_t limited_unique_id
 Process unique id, used for caching. More...
 

Detailed Description

Holds scratch images for a single view, designed to work with render code.

Also manages xrt_image_native and u_native_images_debug to facilitate easy debugging.

Field Documentation

◆ images

struct render_scratch_color_image comp_scratch_single_images::images[(4)]

Images used when rendering.

◆ indices

struct comp_scratch_indices comp_scratch_single_images::indices

Keeping track of indices.

◆ info

struct xrt_swapchain_create_info comp_scratch_single_images::info

Exposed via unid.

Referenced by comp_scratch_single_images_ensure().

◆ limited_unique_id

xrt_limited_unique_id_t comp_scratch_single_images::limited_unique_id

Process unique id, used for caching.

◆ native_images

struct xrt_image_native comp_scratch_single_images::native_images[(4)]

Exposed via unid.

◆ unid

struct u_native_images_debug comp_scratch_single_images::unid

The documentation for this struct was generated from the following file: