Monado OpenXR Runtime
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Holds scratch images for a single view, designed to work with render code. More...
#include <util/comp_scratch.h>
Public Member Functions | |
void | comp_scratch_single_images_init (struct comp_scratch_single_images *cssi) |
Init the struct, this function must be called before calling any other function on this struct, or variable tracking setup on unid . More... | |
bool | comp_scratch_single_images_ensure (struct comp_scratch_single_images *cssi, struct vk_bundle *vk, VkExtent2D extent) |
Ensure that the scratch images are allocated and match extent size. More... | |
void | comp_scratch_single_images_free (struct comp_scratch_single_images *cssi, struct vk_bundle *vk) |
Free all images allocated, init must be called before calling this function, is safe to call without any image allocated. More... | |
void | comp_scratch_single_images_get (struct comp_scratch_single_images *cssi, uint32_t *out_index) |
Get the next free image, after this function has been called you must call either done or discard before calling any other function. More... | |
void | comp_scratch_single_images_done (struct comp_scratch_single_images *cssi) |
After calling get and rendering to the image you call this function to signal that you are done with this function, the GPU work needs to be fully completed before calling done. More... | |
void | comp_scratch_single_images_discard (struct comp_scratch_single_images *cssi) |
Discard a get call, this clears the image debug part causing no image to be shown in the debug UI. More... | |
void | comp_scratch_single_images_clear_debug (struct comp_scratch_single_images *cssi) |
Clears the debug output, this causes nothing to be shown in the debug UI. More... | |
void | comp_scratch_single_images_destroy (struct comp_scratch_single_images *cssi) |
Destroys scratch image struct, if any images has been allocated must call free before as this function only destroys the mutex, and the unid must no longer be tracked. More... | |
Data Fields | |
struct render_scratch_color_image | images [(4)] |
Images used when rendering. More... | |
struct u_native_images_debug | unid |
To connect to the debug UI. More... | |
struct xrt_swapchain_create_info | info |
Exposed via unid. More... | |
struct xrt_image_native | native_images [(4)] |
Exposed via unid. More... | |
struct comp_scratch_indices | indices |
Keeping track of indices. More... | |
xrt_limited_unique_id_t | limited_unique_id |
Process unique id, used for caching. More... | |
Holds scratch images for a single view, designed to work with render code.
Also manages xrt_image_native and u_native_images_debug to facilitate easy debugging.
struct render_scratch_color_image comp_scratch_single_images::images[(4)] |
Images used when rendering.
struct comp_scratch_indices comp_scratch_single_images::indices |
Keeping track of indices.
struct xrt_swapchain_create_info comp_scratch_single_images::info |
Exposed via unid.
Referenced by comp_scratch_single_images_ensure().
xrt_limited_unique_id_t comp_scratch_single_images::limited_unique_id |
Process unique id, used for caching.
struct xrt_image_native comp_scratch_single_images::native_images[(4)] |
Exposed via unid.
struct u_native_images_debug comp_scratch_single_images::unid |
To connect to the debug UI.
Referenced by comp_scratch_single_images_clear_debug(), comp_scratch_single_images_destroy(), and comp_scratch_single_images_free().