Monado OpenXR Runtime
render_gfx_layer_equirect2_data Struct Reference

UBO data that is sent to the layer equirect2 shader. More...

#include <render/render_interface.h>

Collaboration diagram for render_gfx_layer_equirect2_data:

Data Fields

struct xrt_normalized_rect post_transform
 
struct xrt_matrix_4x4 mv_inverse
 
struct xrt_normalized_rect to_tangent
 See render_calc_uv_to_tangent_lengths_rect. More...
 
float radius
 
float central_horizontal_angle
 
float upper_vertical_angle
 
float lower_vertical_angle
 

Detailed Description

UBO data that is sent to the layer equirect2 shader.

Field Documentation

◆ to_tangent

struct xrt_normalized_rect render_gfx_layer_equirect2_data::to_tangent

The documentation for this struct was generated from the following file: