Monado OpenXR Runtime
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UBO data that is sent to the layer equirect2 shader. More...
#include <render/render_interface.h>
Data Fields | |
struct xrt_normalized_rect | post_transform |
struct xrt_matrix_4x4 | mv_inverse |
struct xrt_normalized_rect | to_tangent |
See render_calc_uv_to_tangent_lengths_rect. More... | |
float | radius |
float | central_horizontal_angle |
float | upper_vertical_angle |
float | lower_vertical_angle |
UBO data that is sent to the layer equirect2 shader.
struct xrt_normalized_rect render_gfx_layer_equirect2_data::to_tangent |