|
Monado OpenXR Runtime
|
UBO data that is sent to the layer equirect2 shader. More...
#include <render/render_interface.h>

Data Fields | |
| struct xrt_normalized_rect | post_transform |
| struct xrt_matrix_4x4 | mv_inverse |
| struct xrt_normalized_rect | to_tangent |
| See render_calc_uv_to_tangent_lengths_rect. More... | |
| float | radius |
| float | central_horizontal_angle |
| float | upper_vertical_angle |
| float | lower_vertical_angle |
UBO data that is sent to the layer equirect2 shader.
| struct xrt_normalized_rect render_gfx_layer_equirect2_data::to_tangent |