55#define RENDER_ALWAYS_SAFE_UBO_ALIGNMENT (256)
62#define RENDER_MAX_LAYERS (128)
68#define RENDER_CS_MAX_SAMPLERS_PER_VIEW 2
74#define RENDER_MAX_IMAGES_SIZE (RENDER_MAX_LAYERS * RENDER_CS_MAX_SAMPLERS_PER_VIEW)
83#define RENDER_MAX_LAYER_RUNS_SIZE (XRT_MAX_VIEWS)
84#define RENDER_MAX_LAYER_RUNS_COUNT(RENDER_RESOURCES) (RENDER_RESOURCES->view_count)
87#define RENDER_DISTORTION_IMAGE_DIMENSIONS (128)
90#define RENDER_DISTORTION_IMAGES_SIZE (3 * XRT_MAX_VIEWS)
91#define RENDER_DISTORTION_IMAGES_COUNT(RENDER_RESOURCES) (3 * RENDER_RESOURCES->view_count)
94#define RENDER_BINDING_LAYER_SHARED_UBO 0
97#define RENDER_BINDING_LAYER_SHARED_SRC 1
103#define RENDER_CS_MAX_SAMPLERS_PER_VIEW 2
194 VkBufferUsageFlags usage_flags,
195 VkMemoryPropertyFlags memory_property_flags,
204 VkBufferUsageFlags usage_flags,
205 VkMemoryPropertyFlags memory_property_flags,
308XRT_CHECK_RESULT VkResult
319XRT_CHECK_RESULT VkResult
362 VkCommandPool cmd_pool;
364 VkQueryPool query_pool;
433 uint32_t vertex_count;
434 uint32_t index_counts[XRT_MAX_VIEWS];
436 uint32_t index_offsets[XRT_MAX_VIEWS];
437 uint32_t index_count_total;
452 VkImageView image_view;
453 VkDeviceMemory memory;
601render_resources_get_timestamps(
struct render_resources *r, uint64_t *out_gpu_start_ns, uint64_t *out_gpu_end_ns);
614render_resources_get_duration(
struct render_resources *r, uint64_t *out_gpu_duration_ns);
629 VkDeviceMemory device_memory;
631 VkImageView srgb_view;
632 VkImageView unorm_view;
720 VkPipeline cylinder_premultiplied_alpha;
721 VkPipeline cylinder_unpremultiplied_alpha;
723 VkPipeline equirect2_premultiplied_alpha;
724 VkPipeline equirect2_unpremultiplied_alpha;
726 VkPipeline proj_premultiplied_alpha;
727 VkPipeline proj_unpremultiplied_alpha;
729 VkPipeline quad_premultiplied_alpha;
730 VkPipeline quad_unpremultiplied_alpha;
743 VkAttachmentLoadOp load_op,
744 VkImageLayout final_layout);
930 float central_horizontal_angle;
931 float upper_vertical_angle;
932 float lower_vertical_angle;
979XRT_CHECK_RESULT VkResult
980render_gfx_mesh_alloc_and_write(
struct render_gfx *render,
982 VkSampler src_sampler,
983 VkImageView src_image_view,
984 VkDescriptorSet *out_descriptor_set);
992XRT_CHECK_RESULT VkResult
993render_gfx_layer_cylinder_alloc_and_write(
struct render_gfx *render,
995 VkSampler src_sampler,
996 VkImageView src_image_view,
997 VkDescriptorSet *out_descriptor_set);
1005XRT_CHECK_RESULT VkResult
1006render_gfx_layer_equirect2_alloc_and_write(
struct render_gfx *render,
1008 VkSampler src_sampler,
1009 VkImageView src_image_view,
1010 VkDescriptorSet *out_descriptor_set);
1018XRT_CHECK_RESULT VkResult
1019render_gfx_layer_projection_alloc_and_write(
struct render_gfx *render,
1021 VkSampler src_sampler,
1022 VkImageView src_image_view,
1023 VkDescriptorSet *out_descriptor_set);
1031XRT_CHECK_RESULT VkResult
1032render_gfx_layer_quad_alloc_and_write(
struct render_gfx *render,
1034 VkSampler src_sampler,
1035 VkImageView src_image_view,
1036 VkDescriptorSet *out_descriptor_set);
1056render_gfx_begin_target(
struct render_gfx *render,
1058 const VkClearColorValue *color);
1066render_gfx_end_target(
struct render_gfx *render);
1093render_gfx_mesh_draw(
struct render_gfx *render, uint32_t mesh_index, VkDescriptorSet descriptor_set,
bool do_timewarp);
1104render_gfx_layer_cylinder(
struct render_gfx *render,
bool premultiplied_alpha, VkDescriptorSet descriptor_set);
1115render_gfx_layer_equirect2(
struct render_gfx *render,
bool premultiplied_alpha, VkDescriptorSet descriptor_set);
1126render_gfx_layer_projection(
struct render_gfx *render,
bool premultiplied_alpha, VkDescriptorSet descriptor_set);
1137render_gfx_layer_quad(
struct render_gfx *render,
bool premultiplied_alpha, VkDescriptorSet descriptor_set);
1215 uint32_t layer_type;
1216 uint32_t unpremultiplied_alpha;
1228 uint32_t color_image_index;
1229 uint32_t depth_image_index;
1246 float central_angle;
1258 float central_horizontal_angle;
1259 float upper_vertical_angle;
1260 float lower_vertical_angle;
1314 struct xrt_matrix_4x4 transform_timewarp_scanout_begin[XRT_MAX_VIEWS];
1315 struct xrt_matrix_4x4 transform_timewarp_scanout_end[XRT_MAX_VIEWS];
1366 VkDescriptorSet descriptor_set,
1371 VkImageView target_image_view,
1380 VkSampler src_samplers[XRT_MAX_VIEWS],
1381 VkImageView src_image_views[XRT_MAX_VIEWS],
1383 const struct xrt_pose src_poses[XRT_MAX_VIEWS],
1384 const struct xrt_fov src_fovs[XRT_MAX_VIEWS],
1385 const struct xrt_pose new_poses_scanout_begin[XRT_MAX_VIEWS],
1386 const struct xrt_pose new_poses_scanout_end[XRT_MAX_VIEWS],
1387 VkImage target_image,
1388 VkImageView target_image_view,
1395render_compute_projection_scanout_compensation(
struct render_compute *render,
1396 VkSampler src_samplers[XRT_MAX_VIEWS],
1397 VkImageView src_image_views[XRT_MAX_VIEWS],
1399 const struct xrt_fov src_fovs[XRT_MAX_VIEWS],
1400 const struct xrt_pose new_poses_scanout_begin[XRT_MAX_VIEWS],
1401 const struct xrt_pose new_poses_scanout_end[XRT_MAX_VIEWS],
1402 VkImage target_image,
1403 VkImageView target_image_view,
1410render_compute_projection_no_timewarp(
struct render_compute *render,
1411 VkSampler src_samplers[XRT_MAX_VIEWS],
1412 VkImageView src_image_views[XRT_MAX_VIEWS],
1414 VkImage target_image,
1415 VkImageView target_image_view,
1423 VkImage target_image,
1424 VkImageView target_image_view,
void render_compute_layers(struct render_compute *render, VkDescriptorSet descriptor_set, VkBuffer ubo, VkSampler src_samplers[((128) *2)], VkImageView src_image_views[((128) *2)], uint32_t num_srcs, VkImageView target_image_view, const struct render_viewport_data *view, bool timewarp)
Updates the given descriptor_set and dispatches the layer shader.
VkResult render_buffer_map_and_write(struct vk_bundle *vk, struct render_buffer *buffer, void *data, VkDeviceSize size)
Maps the buffer, and copies the given data to the buffer.
Definition render_buffer.c:209
#define RENDER_MAX_LAYER_RUNS_SIZE
Maximum number of times that the layer squasher shader can run per render_compute.
Definition render_interface.h:83
VkResult render_buffer_write(struct vk_bundle *vk, struct render_buffer *buffer, void *data, VkDeviceSize size)
Writes the given data to the buffer, will map it temporarily if not mapped.
Definition render_buffer.c:231
void render_calc_time_warp_matrix(const struct xrt_pose *src_pose, const struct xrt_fov *src_fov, const struct xrt_pose *new_pose, struct xrt_matrix_4x4 *matrix)
Calculates a timewarp matrix which takes in NDC coords and gives out results in [-1,...
Definition render_util.c:140
void render_calc_time_warp_projection(const struct xrt_fov *fov, struct xrt_matrix_4x4 *result)
Create a simplified projection matrix for timewarp.
Definition render_util.c:176
#define RENDER_MAX_LAYERS
Max number of layers for layer squasher, can be different from XRT_MAX_LAYERS as the render module is...
Definition render_interface.h:62
#define RENDER_DISTORTION_IMAGES_SIZE
How many distortion images we have, one for each channel (3 rgb) and per view.
Definition render_interface.h:90
void render_calc_uv_to_tangent_lengths_rect(const struct xrt_fov *fov, struct xrt_normalized_rect *out_rect)
This function constructs a transformation in the form of a normalized rect that lets you go from a UV...
Definition render_util.c:187
#define RENDER_MAX_IMAGES_SIZE
Max number of images that can be given at a single time to the layer squasher in a single dispatch.
Definition render_interface.h:74
VkResult render_buffer_init(struct vk_bundle *vk, struct render_buffer *buffer, VkBufferUsageFlags usage_flags, VkMemoryPropertyFlags memory_property_flags, VkDeviceSize size)
Initialize a buffer.
Definition render_buffer.c:118
uint32_t render_max_layers_capable(const struct vk_bundle *vk, bool use_compute, uint32_t desired_max_layers)
Determines the maximum number of compositor layers supported based on Vulkan device limits and the co...
Definition render_util.c:91
void render_buffer_unmap(struct vk_bundle *vk, struct render_buffer *buffer)
Unmaps the memory.
Definition render_buffer.c:200
void render_sub_alloc_tracker_init(struct render_sub_alloc_tracker *rsat, struct render_buffer *buffer)
Init a render_sub_alloc_tracker struct from a render_buffer, the caller is responsible for keeping bu...
Definition render_sub_alloc.c:29
VkResult render_buffer_init_exportable(struct vk_bundle *vk, struct render_buffer *buffer, VkBufferUsageFlags usage_flags, VkMemoryPropertyFlags memory_property_flags, VkDeviceSize size)
Initialize a buffer, making it exportable.
Definition render_buffer.c:144
VkResult render_buffer_map(struct vk_bundle *vk, struct render_buffer *buffer)
Maps the memory, sets render_buffer::mapped to the memory.
Definition render_buffer.c:189
XRT_CHECK_RESULT VkResult render_sub_alloc_ubo_alloc_and_get_ptr(struct vk_bundle *vk, struct render_sub_alloc_tracker *rsat, VkDeviceSize size, void **out_ptr, struct render_sub_alloc *out_rsa)
Allocate enough memory (with constraints of UBOs) of size, return the pointer to the mapped memory or...
Definition render_sub_alloc.c:38
XRT_CHECK_RESULT VkResult render_sub_alloc_ubo_alloc_and_write(struct vk_bundle *vk, struct render_sub_alloc_tracker *rsat, const void *ptr, VkDeviceSize size, struct render_sub_alloc *out_rsa)
Allocate enough memory (with constraints of UBOs) to hold the memory in ptr and copy that memory to t...
Definition render_sub_alloc.c:84
void render_buffer_fini(struct vk_bundle *vk, struct render_buffer *buffer)
Frees all resources that this buffer has, but does not free the buffer itself.
Definition render_buffer.c:181
void render_gfx_end_view(struct render_gfx *render)
Definition render_gfx.c:1137
Shader loading interface.
Helper struct holding a buffer and its memory.
Definition render_interface.h:169
VkDeviceSize alignment
Alignment of the buffer.
Definition render_interface.h:183
VkDeviceSize allocation_size
Size of the memory allocation.
Definition render_interface.h:180
VkDeviceMemory memory
Backing memory.
Definition render_interface.h:171
VkBuffer buffer
Buffer.
Definition render_interface.h:174
VkDeviceSize size
Size requested for the buffer.
Definition render_interface.h:177
Push data that is sent to the blit shader.
Definition render_interface.h:1180
UBO data that is sent to the compute distortion shaders.
Definition render_interface.h:1310
UBO data that is sent to the compute layer shaders.
Definition render_interface.h:1191
struct xrt_colour_rgba_f32 color_scale
Color scale and bias for all layers.
Definition render_interface.h:1299
struct render_compute_layer_ubo_data::@101::@104 cylinder_data
For cylinder layer.
struct render_compute_layer_ubo_data::@101::@108 quad_extent
Quad extent in world scale.
struct render_compute_layer_ubo_data::@101::@106 quad_position
For quad layers.
struct xrt_matrix_4x4 mv_inverse
Shared between cylinder and equirect2.
Definition render_interface.h:1237
struct render_compute_layer_ubo_data::@101::@105 eq2_data
For equirect2 layers.
struct render_compute_layer_ubo_data::@101::@103 image_info
Which image/sampler(s) correspond to each layer.
struct xrt_matrix_4x4 transforms_timewarp
For projection layers.
Definition render_interface.h:1269
struct render_compute_layer_ubo_data::@101::@102 layer_data
Corresponds to enum xrt_layer_type and unpremultiplied alpha.
uint32_t _padding0
Definition render_interface.h:1217
The semi-low level resources and operations required to squash layers and/or apply distortion for a s...
Definition render_interface.h:1159
struct render_resources * r
Shared resources.
Definition render_interface.h:1161
VkDescriptorSet shared_descriptor_set
Shared descriptor set, used for the clear and distortion shaders.
Definition render_interface.h:1171
VkDescriptorSet layer_descriptor_sets[(XRT_MAX_VIEWS)]
Layer descriptor set.
Definition render_interface.h:1164
UBO data that is sent to the layer cylinder shader.
Definition render_interface.h:905
UBO data that is sent to the layer equirect2 shader.
Definition render_interface.h:922
struct xrt_normalized_rect to_tangent
See render_calc_uv_to_tangent_lengths_rect.
Definition render_interface.h:927
UBO data that is sent to the layer projection shader.
Definition render_interface.h:943
UBO data that is sent to the layer quad shader.
Definition render_interface.h:957
UBO data that is sent to the mesh shaders.
Definition render_interface.h:890
A render pass, while not depending on a VkFramebuffer, does depend on the format of the target image(...
Definition render_interface.h:691
VkPipeline pipeline
Pipeline layout used for mesh, without timewarp.
Definition render_interface.h:712
VkFormat format
The format of the image(s) we are rendering to.
Definition render_interface.h:695
VkSampleCountFlagBits sample_count
Sample count for this render pass.
Definition render_interface.h:698
VkAttachmentLoadOp load_op
Load op used on the attachment(s).
Definition render_interface.h:701
VkImageLayout final_layout
Final layout of the target image(s).
Definition render_interface.h:704
VkRenderPass render_pass
Render pass used for rendering.
Definition render_interface.h:707
VkPipeline pipeline_timewarp
Pipeline layout used for mesh, with timewarp.
Definition render_interface.h:715
Each rendering (render_gfx) render to one or more targets (render_gfx_target_resources),...
Definition render_interface.h:770
struct render_resources * r
Collections of static resources.
Definition render_interface.h:772
struct render_gfx_render_pass * rgrp
Render pass.
Definition render_interface.h:775
VkFramebuffer framebuffer
Framebuffer for this target, depends on given VkImageView.
Definition render_interface.h:781
The low-level resources and operations to perform layer squashing and/or mesh distortion for a single...
Definition render_interface.h:833
struct render_resources * r
Resources that we are based on.
Definition render_interface.h:835
struct render_gfx_target_resources * rtr
The current target we are rendering to, can change during command building.
Definition render_interface.h:841
struct render_sub_alloc_tracker ubo_tracker
Shared buffer that we sub-allocate UBOs from.
Definition render_interface.h:838
Holds all pools and static resources for rendering.
Definition render_interface.h:337
uint32_t target_binding
Writing the image out too.
Definition render_interface.h:469
uint32_t ubo_binding
The binding index for the UBO.
Definition render_interface.h:422
VkCommandBuffer cmd
Command buffer for recording everything.
Definition render_interface.h:372
uint32_t image_array_size
Size of combined image sampler array.
Definition render_interface.h:489
uint32_t view_count
The count of views that we are rendering to.
Definition render_interface.h:339
struct render_buffer ubos[XRT_MAX_VIEWS]
Info UBOs.
Definition render_interface.h:440
struct vk_bundle * vk
Vulkan resources.
Definition render_interface.h:342
VkSampler clamp_to_border_black
Sampler that clamps color samples to black in all directions.
Definition render_interface.h:386
bool pre_rotated
Whether distortion images have been pre-rotated 90 degrees.
Definition render_interface.h:540
VkPipeline non_timewarp_pipeline
Doesn't depend on target so is static.
Definition render_interface.h:483
struct render_shaders * shaders
All shaders loaded.
Definition render_interface.h:349
struct render_buffer shared_ubo
Shared UBO buffer that we sub-allocate out of, this is to have fewer buffers that the kernel needs to...
Definition render_interface.h:401
VkDescriptorSetLayout descriptor_set_layout
For projection and quad layer.
Definition render_interface.h:408
struct xrt_normalized_rect uv_to_tanangle[XRT_MAX_VIEWS]
Transform to go from UV to tangle angles.
Definition render_interface.h:528
VkPipeline timewarp_pipeline
Doesn't depend on target so is static.
Definition render_interface.h:486
VkPipeline pipeline
Doesn't depend on target so is static.
Definition render_interface.h:504
VkImage images[(3 *XRT_MAX_VIEWS)]
Distortion images.
Definition render_interface.h:534
VkDescriptorPool ubo_and_src_descriptor_pool
Pool for shaders that uses one ubo and sampler.
Definition render_interface.h:392
struct vk_cmd_pool distortion_pool
Pool used for distortion image uploads.
Definition render_interface.h:357
VkSampler repeat
Sampler that repeats the texture in all directions.
Definition render_interface.h:380
uint32_t src_binding
The binding index for the source texture.
Definition render_interface.h:419
VkDeviceMemory device_memories[(3 *XRT_MAX_VIEWS)]
Backing memory to distortion images.
Definition render_interface.h:531
VkSampler mock
Sampler for mock/null images.
Definition render_interface.h:377
VkSampler clamp_to_edge
Sampler that clamps the coordinates to the edge in all directions.
Definition render_interface.h:383
struct render_buffer ubo
Target info.
Definition render_interface.h:510
uint32_t distortion_binding
Image storing the distortion.
Definition render_interface.h:466
VkPipelineLayout pipeline_layout
For projection and quad layer.
Definition render_interface.h:411
VkDescriptorPool descriptor_pool
Descriptor pool for compute work.
Definition render_interface.h:460
VkPipelineCache pipeline_cache
Shared for all rendering.
Definition render_interface.h:360
VkImageView image_views[(3 *XRT_MAX_VIEWS)]
The views into the distortion images.
Definition render_interface.h:537
Small helper struct to hold a scratch image, intended to be used with the compute pipeline where both...
Definition render_interface.h:628
Helper struct to hold scratch images.
Definition render_interface.h:639
Holds all shaders.
Definition render_shaders_interface.h:26
A per-frame tracker of sub-allocation out of a buffer, used to reduce the number of UBO objects we ne...
Definition render_interface.h:279
void * mapped
Start of memory, if buffer was mapped with initialised.
Definition render_interface.h:287
VkBuffer buffer
The buffer to allocate from, it is the caller's responsibility to keep it alive for as long as the su...
Definition render_interface.h:284
VkDeviceSize used
Currently used memory.
Definition render_interface.h:293
VkDeviceSize total_size
Total size of buffer.
Definition render_interface.h:290
Per frame sub-allocation into a buffer, used to reduce the number of UBO objects we need to create.
Definition render_interface.h:254
VkDeviceSize size
Size of sub-allocation.
Definition render_interface.h:262
VkBuffer buffer
The buffer this is allocated from, it is the caller's responsibility to keep it alive for as long as ...
Definition render_interface.h:259
VkDeviceSize offset
Offset into buffer.
Definition render_interface.h:265
The pure data information about a view that the renderer is rendering to.
Definition render_interface.h:672
A bundle of Vulkan functions and objects, used by both Compositor and Compositor client code.
Definition vk_helpers.h:75
Small helper to manage lock around a command pool.
Definition vk_cmd_pool.h:33
A 4 element colour with floating point channels.
Definition xrt_defines.h:410
A single HMD or input device.
Definition xrt_device.h:310
Describes a projection matrix fov.
Definition xrt_defines.h:499
A tightly packed 2x2 matrix of floats.
Definition xrt_defines.h:526
A tightly packed 4x4 matrix of floats.
Definition xrt_defines.h:573
Normalized image rectangle, coordinates and size in 0 .
Definition xrt_defines.h:467
A pose composed of a position and orientation.
Definition xrt_defines.h:479
Image rectangle.
Definition xrt_defines.h:444
A 2 element vector with single floats.
Definition xrt_defines.h:268
A 3 element vector with single floats.
Definition xrt_defines.h:289
Common Vulkan code header.
Header holding common defines.
Common defines and enums for XRT.