Monado OpenXR Runtime
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Shader loading code. More...
#include "vk/vk_mini_helpers.h"
#include "render/render_interface.h"
#include "shaders/blit.comp.h"
#include "shaders/clear.comp.h"
#include "shaders/layer.comp.h"
#include "shaders/distortion.comp.h"
#include "shaders/layer_cylinder.frag.h"
#include "shaders/layer_cylinder.vert.h"
#include "shaders/layer_equirect2.frag.h"
#include "shaders/layer_equirect2.vert.h"
#include "shaders/layer_projection.vert.h"
#include "shaders/layer_quad.vert.h"
#include "shaders/layer_shared.frag.h"
#include "shaders/mesh.frag.h"
#include "shaders/mesh.vert.h"
Macros | |
#define | LOAD(SHADER) |
Functions | |
static XRT_CHECK_RESULT VkResult | shader_load (struct vk_bundle *vk, const uint32_t *code, size_t size, VkShaderModule *out_module) |
bool | render_shaders_load (struct render_shaders *s, struct vk_bundle *vk) |
Loads all of the shaders that the compositor uses. More... | |
void | render_shaders_close (struct render_shaders *s, struct vk_bundle *vk) |
Unload and cleanup shaders. More... | |
Shader loading code.
#define LOAD | ( | SHADER | ) |