Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- w -
- w : sdl_swapchain
- wait : u_autoexpgain, xrt_compositor_fence, xrt_compositor_semaphore
- wait_frame : xrt_compositor
- wait_image : mock_compositor, xrt_swapchain
- waitAll() : xrt::auxiliary::util::TaskCollection
- waited : mock_compositor_swapchain
- waitGetSurfaceHolder() : org.freedesktop.monado.auxiliary.MonadoView, wrap::org::freedesktop::monado::auxiliary::MonadoView
- waiting : group, multi_compositor
- waiting_for_first_nonempty_frame : vive_source
- waitKeyedMutex() : xrt::compositor::client::KeyedMutexCollection
- waits_remaining : t_calibration_status
- wake_up_time_ns : frame
- wants : psmv_device
- was_in_gamepad_mode : hydra_system
- wcb : wmr_controller_connection
- wcc : wmr_controller_base
- when : u_pa_frame
- when_began_ns : frame
- when_infoed_ns : frame
- when_predict_ns : frame
- when_submit_began_ns : frame
- when_submit_end_ns : frame
- when_submitted_ns : frame
- when_woke_ns : frame
- width : comp_target, gui_widget_native_images, ogl_import_results, oxr_swapchain, u_var_button, u_var_histogram_f32
- win : sdl_program
- window : xrt::auxiliary::tracking::slam::TrackerSlam
- withNonNegativeDenominator() : xrt::auxiliary::math::Rational< Scalar >
- worker_limit : pool
- working_count : pool
- world_pose : comp_render_view_data
- world_v_inv_full : gfx_layer_view_state
- world_vp_full : gfx_layer_view_state
- world_vp_rot_only : gfx_layer_view_state
- wrapL8() : xrt::auxiliary::tracking::FrameMat
- wrapR8G8B8() : xrt::auxiliary::tracking::FrameMat
- Write() : IOBuffer
- write_call_decl() : ipcproto.common.Call
- write_csvs : t_slam_tracker_config
- write_handler_decl() : ipcproto.common.Call
- write_receive_decl() : ipcproto.common.Call
- write_send_decl() : ipcproto.common.Call
- writer_queues : euroc_recorder