Monado OpenXR Runtime
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A rendering is used to create command buffers needed to do one frame of compositor rendering, it holds onto resources used by the command buffer. More...
#include <render/render_interface.h>
Public Member Functions | |
bool | render_gfx_init (struct render_gfx *rr, struct render_resources *r) |
Init struct and create resources needed for rendering. More... | |
bool | render_gfx_begin (struct render_gfx *rr) |
Begins the rendering, takes the vk_bundle's pool lock and leaves it locked. More... | |
bool | render_gfx_end (struct render_gfx *rr) |
Frees any unneeded resources and ends the command buffer so it can be used, also unlocks the vk_bundle's pool lock that was taken by begin. More... | |
void | render_gfx_fini (struct render_gfx *rr) |
Frees all resources held by the rendering, does not free the struct itself. More... | |
Drawing functions | |
bool | render_gfx_begin_target (struct render_gfx *rr, struct render_gfx_target_resources *rtr, const VkClearColorValue *color) |
This function allocates everything to start a single rendering. More... | |
void | render_gfx_end_target (struct render_gfx *rr) |
void | render_gfx_begin_view (struct render_gfx *rr, uint32_t view, const struct render_viewport_data *viewport_data) |
void | render_gfx_end_view (struct render_gfx *rr) |
XRT_CHECK_RESULT VkResult | render_gfx_mesh_alloc_and_write (struct render_gfx *rr, const struct render_gfx_mesh_ubo_data *data, VkSampler src_sampler, VkImageView src_image_view, VkDescriptorSet *out_descriptor_set) |
Allocate needed resources for one mesh shader dispatch, will also update the descriptor set, ubo will be filled out with the given data argument. More... | |
void | render_gfx_mesh_draw (struct render_gfx *rr, uint32_t mesh_index, VkDescriptorSet descriptor_set, bool do_timewarp) |
Dispatch one mesh shader instance, using the give mesh_index as source for mesh geometry, timewarp selectable via do_timewarp . More... | |
XRT_CHECK_RESULT VkResult | render_gfx_layer_cylinder_alloc_and_write (struct render_gfx *rr, const struct render_gfx_layer_cylinder_data *data, VkSampler src_sampler, VkImageView src_image_view, VkDescriptorSet *out_descriptor_set) |
Allocate and write a UBO and descriptor_set to be used for cylinder layer rendering, the content of data need to be valid at the time of the call. More... | |
XRT_CHECK_RESULT VkResult | render_gfx_layer_equirect2_alloc_and_write (struct render_gfx *rr, const struct render_gfx_layer_equirect2_data *data, VkSampler src_sampler, VkImageView src_image_view, VkDescriptorSet *out_descriptor_set) |
Allocate and write a UBO and descriptor_set to be used for equirect2 layer rendering, the content of data need to be valid at the time of the call. More... | |
XRT_CHECK_RESULT VkResult | render_gfx_layer_projection_alloc_and_write (struct render_gfx *rr, const struct render_gfx_layer_projection_data *data, VkSampler src_sampler, VkImageView src_image_view, VkDescriptorSet *out_descriptor_set) |
Allocate and write a UBO and descriptor_set to be used for projection layer rendering, the content of data need to be valid at the time of the call. More... | |
XRT_CHECK_RESULT VkResult | render_gfx_layer_quad_alloc_and_write (struct render_gfx *rr, const struct render_gfx_layer_quad_data *data, VkSampler src_sampler, VkImageView src_image_view, VkDescriptorSet *out_descriptor_set) |
Allocate and write a UBO and descriptor_set to be used for quad layer rendering, the content of data need to be valid at the time of the call. More... | |
void | render_gfx_layer_cylinder (struct render_gfx *rr, bool premultiplied_alpha, VkDescriptorSet descriptor_set) |
Dispatch a cylinder layer shader into the current target and view, allocate descriptor_set and ubo with render_gfx_layer_cylinder_alloc_and_write. More... | |
void | render_gfx_layer_equirect2 (struct render_gfx *rr, bool premultiplied_alpha, VkDescriptorSet descriptor_set) |
Dispatch a equirect2 layer shader into the current target and view, allocate descriptor_set and ubo with render_gfx_layer_equirect2_alloc_and_write. More... | |
void | render_gfx_layer_projection (struct render_gfx *rr, bool premultiplied_alpha, VkDescriptorSet descriptor_set) |
Dispatch a projection layer shader into the current target and view, allocate descriptor_set and ubo with render_gfx_layer_projection_alloc_and_write. More... | |
void | render_gfx_layer_quad (struct render_gfx *rr, bool premultiplied_alpha, VkDescriptorSet descriptor_set) |
Dispatch a quad layer shader into the current target and view, allocate descriptor_set and ubo with render_gfx_layer_quad_alloc_and_write. More... | |
Data Fields | |
struct render_resources * | r |
Resources that we are based on. More... | |
struct render_sub_alloc_tracker | ubo_tracker |
Shared buffer that we sub-allocate UBOs from. More... | |
struct render_gfx_target_resources * | rtr |
The current target we are rendering too, can change during command building. More... | |
A rendering is used to create command buffers needed to do one frame of compositor rendering, it holds onto resources used by the command buffer.
struct render_resources* render_gfx::r |
Resources that we are based on.
Referenced by render_gfx_init().
struct render_gfx_target_resources* render_gfx::rtr |
The current target we are rendering too, can change during command building.
Referenced by render_gfx_end_view(), render_gfx_layer_cylinder(), render_gfx_layer_equirect2(), render_gfx_layer_projection(), and render_gfx_layer_quad().
struct render_sub_alloc_tracker render_gfx::ubo_tracker |
Shared buffer that we sub-allocate UBOs from.
Referenced by render_gfx_init().