SteamVR driver device implementation.
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#include <functional>
#include <cstring>
#include <thread>
#include <algorithm>
#include "math/m_api.h"
#include "math/m_relation_history.h"
#include "math/m_space.h"
#include "device.hpp"
#include "interfaces/context.hpp"
#include "util/u_debug.h"
#include "util/u_device.h"
#include "util/u_hand_simulation.h"
#include "util/u_hand_tracking.h"
#include "util/u_logging.h"
#include "util/u_json.hpp"
#include "xrt/xrt_defines.h"
#include "xrt/xrt_device.h"
#include "vive/vive_poses.h"
SteamVR driver device implementation.
- Author
- Shawn Wallace yungw.nosp@m.alla.nosp@m.ce@li.nosp@m.ve.c.nosp@m.om
◆ FACE_BUTTONS
const std::vector<std::string> FACE_BUTTONS |
Initial value:= {
"/input/system/touch", "/input/a/touch", "/input/b/touch", "/input/thumbstick/touch", "/input/trackpad/touch",
}