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Monado OpenXR Runtime
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Frameserver for the DepthAI camera module. More...

Files | |
| file | depthai_driver.cpp |
| DepthAI frameserver implementation. | |
| file | depthai_interface.h |
| Interface header for DepthAI camera. | |
Data Structures | |
| struct | depthai_fs |
| DepthAI frameserver support the Luxonis Oak devices. More... | |
Functions | |
| struct xrt_fs * | depthai_fs_monocular_rgb (struct xrt_frame_context *xfctx) |
| Create a DepthAI frameserver using a single RGB camera. More... | |
| struct xrt_fs * | depthai_fs_slam (struct xrt_frame_context *xfctx, struct depthai_slam_startup_settings *settings) |
| Create a DepthAI frameserver using two gray cameras. More... | |
| bool | depthai_fs_get_stereo_calibration (struct xrt_fs *xfs, struct t_stereo_camera_calibration **c_ptr) |
| Get the stereo calibration from a depthAI frameserver. More... | |
Frameserver for the DepthAI camera module.
| bool depthai_fs_get_stereo_calibration | ( | struct xrt_fs * | xfs, |
| struct t_stereo_camera_calibration ** | c_ptr | ||
| ) |
#include <drivers/depthai/depthai_interface.h>
Get the stereo calibration from a depthAI frameserver.
References depthai_fs().
| struct xrt_fs * depthai_fs_monocular_rgb | ( | struct xrt_frame_context * | xfctx | ) |
#include <drivers/depthai/depthai_interface.h>
Create a DepthAI frameserver using a single RGB camera.
| struct xrt_fs * depthai_fs_slam | ( | struct xrt_frame_context * | xfctx, |
| struct depthai_slam_startup_settings * | settings | ||
| ) |
#include <drivers/depthai/depthai_interface.h>
Create a DepthAI frameserver using two gray cameras.
Either OAK-D or OAK-D Lite. Custom FFC setups may or may not work.